Rogue One Characters Join Star Wars: Destiny

650x650_e5758f505f473b707f5245875baf126cf92d3c358ef9f30100a1d9d5Fantasy Flight Games’ collectible card and dice game Star Wars: Destiny will see its first expansion in the form of the Spirit of Rebellion booster pack.

Spirit of Rebellion will include dice designed to offer more predictable results so that players can develop more focused strategies. To this effect, Spirit of Rebellion will focus on characters from Rogue One, such as Jyn Erso, Mon Mothma, Director Krennic, and the Emperor Palpatine himself, but will also include characters from all the Star Wars films.

1500x1500_f5de06592f3c077c2318577dec275b467559776afffec75e82baa267The full set of Spirit of Rebellion will have 160 new cards for the game, packaged in five-card booster packs, with three common, one uncommon, and one rare or legendary card in each pack.  Each pack will also have one premium die matching the rare or legendary card.  Booster packs are sold in 36-piece display cases.  MSRP is $2.99 per booster.

In Puerto Rico, Star Wars: Destiny should be available at The Gaming Pit at the end of January 2017.

 

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WizKids Revamps Star Trek Attack Wing

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WizKids has announced numerous new initiatives to update their Star Trek Attack Wing game.

First, WizKids will be releasing a digital version of the revised rulebook. The digital version will contain refreshed rules that incorporate rulings and FAQs released online, providing an up-to-date comprehensive rulebook. No need to worry – all previously released STAW product will be compatible; no products will become obsolete in conjunction with this update.

Second, WizKids will release a new configuration of STAW products. These products will have a lower price point and contain new content, but will not include ship models. While the new configurations won’t include ship models, they will note the previously-released ships customers need to purchase. The new configuration will offer a more cost-effective option for players who already have many copies of an existing ship sculpt. In addition to a lower price point, these packs will include a selection of updated content to support updated rules for ship models of the same type.

Third, WizKids will be introducing faction packs. These faction packs will also benefit from the improved discount structure. These packs will provide a ready-to-play fleet of ships from the same faction that will allow new players to field a team while providing a lower priced value (per ship) to new and veteran customers.

Fourth, WizKids will continue to increase their paint quality across the line. They promise that their ships have never looked better.

Last but certainly not least, WizKids has been exploring a process that will allow fans to submit their very own content ideas to WizKids. There may be limitations to this endeavor, but WizKids believes the STAW community can provide many exciting ideas. There are many details that will need to be worked out before they can announce anything more specific about the submission process.

Please note it will take some time to bring all these products to the market but WizKids hopes to roll most of these products out in 2017.

Live long and prosper.

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Via Nebula: Asmodee’s New Game

via-nebula-boxThe Nebula Valley is emerging from a sinister era of monstrous creatures and darkness. A thick fog lingers, covering much of the landscape, concealing treasures and opportunities untold. You are a brave adventurer, and it is your job to return Nebula Valley to its former greatness. Travel forests and meadows, unveil new resources, and build up society so the people of Nebula can live in peace and prosperity once again.

Via Nebula is a strategic board game in which two to four players compete to rebuild Nebula as it recovers from a dark and fearsome age. Venture out into the fog in search of resources so that you may build up the commerce, government, and faith of a disheartened people. Develop what they need before your opponents and you will be rewarded with glory, prestige, and riches. Whoever has most successfully restored the towns and buildings of the region at the end of the game wins!

Contracts and their Requirements

The needs of Nebula are communicated to you through both neutral and private contracts, set forth by the region’s citizens. At the beginning of the game, you will be given two private contracts to fulfill individually, while neutral contracts will be displayed openly on the board. Both types of contracts may require any number of the five resources: wood, food, stone, clay, and wheat. Because neutral contracts are available to everyone, it pays to complete them quickly, or the contract you have your eye on may be fulfilled before you get to it. 

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In order for resources to fulfill a contract, they must be discovered and transported to a building site. You have a limited number of craftsmen that you can send to exploit resources, allowing you—and your opponents—to access them. Your craftsman must stay to oversee exploitation until supply of the resource is depleted, however, so you will need to carefully consider which resources you need most, and which ones you can use quickly.

Once you have resources available on the board, you must ensure safe travel to transport them. Exploring will allow you to clear a path through the landscape by covering fog spaces with clear meadow tiles from the guild board in front of you. The more meadow tiles you place on the game board, the more explorers you will reveal on your guild board for points. Petrified forests can also be explored, but at twice the action cost; it will take time to clear both the mist and branches, after all! 

Now that a path is clear, you may then transport resources to your building site. Keep an eye on the other players before you begin collecting, though, because resources may only be moved once, and extras will cost you points at the end of the game.

Building in Nebula

Before you can actually develop and fulfill your contracts, you will need to arrange a space to store resources and ultimately build. Placing building sites on ruins both reserves the space for you and provides a place to transport resources. Each player only has three building sites, so you will need to finish and relocate your original building sites if you intend to construct all five of your buildings.

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As soon as you have a building site with the required resources, you may choose to erect a building from either the contracts in your hand or the contracts face-up on the board. You will place your building, take the contract card, and immediately use the powers at the bottom of the card. The powers may grant you extra actions, free resources, points, and more. If you have any unused resources remaining after fulfilling the contract, you must move them onto your guild board to be be scored against you at the end of the game.

The Hero of Nebula

Whoever constructs all five of their buildings first receives the end-of-game card, and all other players are able to take one more turn. Then you and your opponents will score your victory points from exploitation tokens, fulfilled contracts, explorers, and the end-of-game card, subtracting a point for each resource in your storage area. The player with the most victory points wins the game and claims the title Hero of Nebula!

via-nebula-player-board

Nebula’s citizens are thrilled to be out of the dark, but they need a hero to save them—they need you. So throw on a raincoat and venture out into the mist. Uncover the bounty of the valley’s meadows and revitalize the lives of these people of the clouds!

 Watch The Dice Tower’s video review of Via Nebula here!

MSRP:  $59.99

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DC Reveals Suicide Squad #6 Backup Story Details

susq_6_57b3597c6645e7-27464196Suicide Squad #6 is expected to hit your local comic shop on November 16 and now DC reveals the backup story for this issue of the red-hot series!

In this latest “Personnel File” tale, pioneering Batman: Arkham Asylum designer Carlos D’Anda joins writer Rob Williams for a tale that looks into the painful past of the Squad’s most enigmatic member Killer Croc, as we learn that not all monsters are born — some are made.

And in the lead story, written by Rob Williams with art by Jim Lee and Scott Williams, “The Black Vault” continues! With the secret of the Black Vault revealed, Rick Flag and Amanda Waller come to blows over what to actually do with it-assuming they can even control it! Can “The Wall” give up the deadliest weapon in the world-maybe in the galaxy? And what effect is the Vault having on everyone in Belle Reve?

This issue features a cover by Jim Lee and Scott Williams and an open to order variant cover by Lee Bermejo.

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Frostbite #1: Vertigo’s New Miniseries

FROST_Cv1_Previews_5763389e555d10.93367362

Long after Earth has entered its second ice age, humanity has learned to cope with the frozen elements. In this cold and bleak future, heat is power, and brutal gangs roam the icy wasteland looking for it. If that wasn’t enough, a terrible disease nicknamed “frostbite” is literally freezing people from the inside out. Once you catch it, the effect is instantaneous. There is no immunity, there is no cure.

Until now. Doctor Henry Bonham and his daughter Victoria have found the key to ending frostbite. If they can get from Mexico City to a secret government outpost in Alcatraz, they could stabilize life across the globe. But to do that they’ll need to stay alive. That’s where Keaton comes in. She and her crew have faced worse journeys before, but never with the potential consequences this one poses if they fail.

A new miniseries from acclaimed writer Joshua Williamson (The Flash: Rebirth; Nailbiter) and artist Jason Shawn Alexander (Empty Zone; BATMAN: ARKHAM CITY), FROSTBITE is a science-fiction action miniseries unlike any other. It is scheduled to hit comic stores on September 28, 2016, at a MSRP $3.99.

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