Top 5 RPGS – Spring 2016

This list of the Top 5 Roleplaying Games (hobby channel) reflects sales in Spring 2016.  The charts are based on ICv2 interviews with retailers, distributors, and manufacturers.

  1. Dungeons & Dragons – Wizards of the Coast
  2. Pathfinder – Paizo
  3. Star Wars – Fantasy Flight Games
  4. Shadowrun – Catalyst Game Labs
  5. Fantasy/Dragon Age – Green Ronin
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BANG!: The Dice Game, Old Saloon Expansion


We do not have much information yet on this but thought you might like a heads up on the first expansion for the awesomeness that is BANG!: The Dice Game.

BANG!: The Dice Game, Old Saloon Expansion, the first expansion for Bang! The Dice Game, features five modules which can be added to the game individually or combined with other modules. The expansion also includes lethal, new characters, two Saloon dice (the Loudmouth and the Coward), extra-roles, and new tokens.


Publisher dV Giochi also announced a nice add-on to BANG!: The Dice Game. It is Bang! Reloaded. The add-on will include a set of 34 wooden bullet tokens to replace the game’s original cardboard bullet tokens. It will also include 8 player boards. The accessories enhance the game experience by adding an authentic Wild West atmosphere in the game. Release is planned for September.

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Asmodee Announces HMS Dolores

Loot Ahoy! Calling All Shipwreckers!

HMS Dolores’ Historical Context


Merchant vessels traveling by sea have successfully been used to carry exotic goods between nations, exposing the citizenry to novel and fascinating new products. Merchants willing to brave the risks and send their ships out to discover, trade, and deliver cargo to other nations have been reaping the sizeable financial rewards. Unfortunately for these merchants, they have more to worry about than the tempestuous seas or navigational mishaps. Several enterprising individuals have banded together to waylay these merchant ships and seize the cargo for themselves.

These shipwreckers light signal fires along the rocky coast to lure in unsuspecting merchant ships. Once a ship has crashed on the rocks, its cargo will often wash ashore—right into the waiting arms of the shipwreckers. Of course, even the must industrious independent operations have occupational hazards, and shipwreckers are no different. Should two rival shipwrecking crews reach a crate at the same time, they must find a way to agree (or not) as to how the loot should be divided. 

Playing HMS Dolores

dol01_cardfan1Tonight, one such merchant ship traveling from Cardiz, the HMS Dolores, has been buffeted about in a vicious storm. Following the lure fires of the shipwreckers, the Dolores has crashed and broken on the rocks of Breton. Crate after crate are now washing ashore, just waiting to be seized.

In HMS Dolores, a fast-paced card game designed by Eric Lang and Bruno Faidutti, two to four players take the roles of rival shipwreckers, competing to recover as much loot as possible from the wreckage of the Dolores

The cargo up for grabs is represented by cards of seven different suits, each signifying a different type of loot. Each player or shipwrecker’s crew begins the came with four cards face-up in front of him or her, organized by suit. Then, negotiations commence, as the shipwreckers decide whether to Fight, First Pick, or make Peace with rival crews. Once the sun rises, the shipwrecker with the highest score wins the game!

Sizing Up The Precious Cargo!

HMS Dolores is played over a series of turns, each turn between two adjacent players. These players reveal four new cards, then discuss the benefits and detriments of Fighting, First Picking, or making Peace with one another. Ultimately, players must simultaneously demonstrate their intent to Fight, First Pick, or Peace by making a hand signal like those used in rock, paper, scissors. A closed fists represents Fight, a thumbs up signifies a First Pick, and an open palm indicates that a player wishes to make Peace. 

The revealed loot is divided depending on how both players have decided they want to engage with the rival shipwrecker. For example, if both players choose Peace, then players split the loot evenly, with each crew claiming the two loot cards closest to them. Should both players be in a more antagonistic mood and decide to get First Pick, then all four crates of loot are discarded, and each player must also discard a full suit of loot cards from their display area. dol01_hand_guide

Unanticipated events could be a burden or a boon to one or more shipwreckers, with event cards such as Fistfight which allows competing shipwreckers to signal their intent with two hands, and then choose the desired result, or the Backwash event, which tugs the newly revealed cargo back out to sea and replaces it with four new crates of loot. 

MSRP: $24.95

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The Walking Dead: All Out War



Set in the walker-strewn Georgia countryside, The Walking Dead: All Out War is a tactical, head-to-head, survival miniatures game based on the characters from the pages of the bestselling The Walking Dead comic series from Skybound Entertainment.

Build your own group of survivors made up of popular characters from The Walking Dead storyline like Rick, Shane, and Michonne, then pit them against other groups in a bitter fight for supplies.

But, beware! The Walkers react to your every move! In this game everyone – and everything – is trying to kill you!


The base game contains all you need to get playing The Walking Dead miniatures game ‘All Out War’.



• Highly detailed miniatures of Rick and Carl
• An opposing band of 4 desperate survivors
• A horde of 12 different Walker models
• Custom ‘The Walking Dead’ dice set
• Complete 40 page rulebook for pitched PvP battles
• Quick start guide offering new players a walk-through rules intro
• Extra rules for solo play and upgraded scenery rules
• All the cards and counters you need to play

Join Rick Grimes and all of your favorite characters in The Walking Dead: All Out War, due to hit shelves in late 2016.

The Walking Dead: All Out War Core Set will release November 2016.

MSRP: $49.99




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Captain Sonar: Asmodee’s New Submarine Warfare Game – Pt. 2

Yesterday, we covered Captain Sonar’s concept and roles. Today we’ll go into the game’s systems and scenarios.

The Systems

Captain Sonar first-mate-mapIt’s one team against another in Captain Sonar—a fast-paced battle of wits that plays out as you maneuver your subs and attempt to discover your enemies’ location. Still, you have a few tools at your disposal throughout the game, including the submarine’s systems, charged and readied by the First Mate. Whenever your team wants to use a system, it must first be fully charged by the First Mate, and the Engineer must verify that a breakdown isn’t blocking the system. Then, the Captain may command the game to stop, forcing both teams to stop moving and working until the system has been triggered.

There are six unique systems that you can use to gain the advantage in your duel: torpedoes, mines, sonar, drones, the stealth drive, and a scenario-specific system.

Two of these systems are direct weapons. Torpedoes can be fired from your submarine, but because of their limited range, you give your opponents some information about where your submarine is located. You may choose to lay mines instead, which you can detonate at any time, even from across the map. The trade-off, of course, is that you must wait for your opponent to move within range of your mines. 

If you’re going to know where to aim your weapons, you’ll first need to locate your opponents. Your Radio Operator needs every possible scrap of information, and that’s where the second pair of systems comes into play. Every map is divided into nine sectors, and by launching drones, you can ask the opposing team if they are in a chosen sector. Whether they are in that sector or not, they must answer truthfully, giving the Radio Operator vital information. Alternatively, you may activate the sonar, forcing the enemy Captain to give you two coordinates based on their current location. They can give you their current row, column, or sector, and one of these numbers will be true and the other will be false. You’ll need to put your best minds on the information to determine the truth!

Inevitably, the enemies will get a whiff of your location. At times like that, it might be best to disappear. Using the stealth drive lets you move up to four spaces in any direction—and you don’t need to tell the enemy team which way you’re going. If you’re clever when using the stealth drive, you may buy yourself enough time to disappear and regain the element of surprise. Finally, there’s also a scenario-specific gauge, with rules that change based on the scenario.

The Scenarios

Five unique scenarios included in Captain Sonar invite you to return to your sub over and Captain Sonar captain-mapover again. Each scenario features different maps and different configurations of islands, as well as a variety of special rules. You may engage in a silent battle deep beneath the ice, unable to surface and repair your submarine without taking damage. Or, you may enter an abandoned minefield, where every narrow passage is dangerous and you can hijack neutral mines to destroy your opponent’s ship.

Furthermore, there are two separate game modes for Captain Sonar. You can play a turn-by-turn mode that allows the Captains to take turns giving orders, each waiting for the opposing team to act before their turn begins. You can also play a simultaneous, real-time mode that allows both Captains to act as fast as they want—dramatically increasing the stakes and the chaos. However you prefer to play, Captain Sonar invites you into a world of thrilling underwater battles.

Captain Sonar cpt01-layout

Dive, Dive!

Gather your team and say farewell to sun and sky. The seas are yours for the taking. Give the order to dive and lead your submarine crew to victory in Captain Sonar!

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