‘Prepare for Ground Assault in Star Wars: Rebellion’

From The Dice Tower News:

SW Rebellion-setup_gpgtgh

Star Wars™: Rebellion is the board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. Take control of the Empire and unleash your military might to snuff out the Rebel’s base, or begin a full-scale Rebellion focused on guerrilla tactics and sabotage.

Fantasy Flight Games has released a new article detailing the rules for combat and how battles can play a part of your strategy in the upcoming strategy board game, Star Wars: Rebellion.  In the article, the following points are outlined:

  • Theaters of War
  • Space Combat
  • Ground Combat
  • Retreat
  • Using Battles to Reshape the Galaxy

Theaters of War

There are two different theaters that battle can occur in: space battles, and planetary ground battles.  Each theater is independent of the other, and only units in a given theater can battle enemy units in that same theater.  It is possible for a player to win a space combat in a given planet’s orbit, yet lose the subsequent ground combat on that same planet.

Space Combat

In Star Wars: Rebellion, space combat occurs when one side’s units occupy the same space location as another side’s.  When a battle takes place in a planetary system, space combat is resolved first.  Each unit in the battle contributes certain dice to the player’s dice pool (a combination of black and red dice).  The custom dice faces provide combat results for the player when rolled, allowing him to allocate them strategically in the hopes of eliminating enemy units.

Ground Combat

If ground units from two sides occupy the planetary surface, then a round of ground combat immediately follows a round of space combat.  Ground combat follows a similar system as space, but with differing unit types and abilities.

SW Rebellion ground-combat

Leaders play a strong role in the game, both in space and ground combat, as they add powerful bonus in combat and allow for the drawing and playing of tactic cards that can turn the tide of battle.

Retreat

After a round of space and ground combat are complete, each player has the option to retreat from combat by moving their units to an adjacent system.  If this occurs successfully, resulting in no remaining opposing units in the system, the combat is over.  Combat will also end if all opposing units are destroyed.

To discover more about how combat shapes a game of Star Wars: Rebellion, read the full article here.

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